Doom Scene rendered in Apple ][ Hi-res Myst Engine
This is a silly thing I threw together based on my
Apple II VGI engine
because of a comment Foone made on twitter.
Details
This was a pain to draw. Especially the hexagons on the floor, which you can see I gave up on eventually.
The Apple II colors don't really match well in this case, especially with such dark colors.
I like how the PT3 AY-3-8910 music turned out considering I threw it together quickly. It's based on this
TFE version by Commodorejohn
.
Video
Video recorded on actual Apple IIe Platinum:
Graphics Comparison
[TODO]
Original Graphic
Handmade Lo-res (40x48 15 colors) Version
Automatic conversion Tool-created Hi-res Image
Handmade Hi-res (280x192 6 colors) VGI Graphics
System Requirements
Any sort of Apple II should work (II/II+/IIe)
You need a Mockingboard for the music.
Should also run on IIc or IIgs but not tested as much
Downloads
Disk Images
Here is the disk image [yes, it's currently on the same disk image as the myst demo] (25 June 2021)
vgi_myst.dsk (140k)
Source
You can find it in the full git repository here: You'll need cc65 to build it.
https://github.com/deater/dos33fsprogs/graphics/hgr/vgi
Development Notes
25 June 2021
Threw this together quickly in a few hours to try to respond to the original post before it got too old.
Hi-res Myst Proof of Concept
Other Apple II Demakes
Other VMW Software Demos
Other Apple2 Projects
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