Open bugs: + Someone says one of the notes is wrong in still alive + Fix color change issues (on Apple II, this means ensure always at odd or even screen address) + Start level with some residual velocity sometimes? + Can currently walk when falling Assuming we port to assembly language: + Paramaterized level descriptions + 19 levels. Properly paramaterized level open screen + Method of picking up objects with 'E' button + Have more than one object + Change the turret and cube into objects + Turrets can be knocked over. + Limit the portals to appearing on walls. Different colors (white vs purple?) if cannot support a portal? + Mouse support? + Allow making portals at various angles, multiples of 45 degrees? + Bouncy blue goo and sliding orange goo? + Add a walking animation Final Level: + Multiple spheres, countdown timer Closing Credits: + Convert to assembly language? + If not on IIe, then use 40 column mode. Pictures above, text below in that case.. Also auto-convert to uppercase? + Mockingboard AY-3-8910 chiptune version of song