Apple II Duke Nukem Proof of Concept

This isn't a full demake/game, just a proof of concept.


I threw this together in response to a comment made by Foone.

It's a tile-based platformer for the Apple II, loosely based on Duke Nukem 1 by Apogee Software.


Capture of v0.2 on actual hardware (Apple IIe Platinum):

You can watch an emulator capture here: video


For comparison, here's a screenshot from the original game (DOS/EGA):

A few screenshots from the "bonus" level:

System Requirements


Disk Image


Playing in a Browser

If you don't want to use an emulator / don't have an Apple II at home, you can in theory play in a browser at the internet archive here: Duke Nukem Apple II

Frequently Asked Questions

Development Notes

17 December 2020 -- Release v0.03

Added an interesting Level #2, it's fun having a tile-based engine for Apple II. Also added some appropriate Mockingboard music.

Was fine tuning the controls but possibly made things worse.

16 December 2020 -- Release v0.02

First full release, can more or less "beat" the sample level. Enemies don't move and controls are still a pain.

14 December 2020

Unwisely fleshing this out to a playable demo. Tilemap loaded from PNG. Can more or less walk around and shoot, still no enemies yet. As always awful Apple II keyboard makes the controls a bit awkward.

14 November 2020 -- Release v0.01

Threw a screenshot together in like half an hour as I was curious what it would look like. This was in response to an off-hand post by Foone, something about Duke Nukem being angry about being forced into CGA mode.
Other Apple II Demakes
Other VMW Software Demos
Other Apple2 Projects
Back to the VMW Software Productions Page