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Opening Screen.
A nice desire logo with gradient by Hammerfist, plus
some scrolling.
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Parallax scrolling using sprites in the back and playfield
in the front. Reflected playfield to make the
kernel easier. Scrolling sidebars that are affected
by the percussion.
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Some 48-bit pixelwork, with a nice picture by JiskeyJasket.
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Rasterbars. This was part of an experiment
to see how many effects I could fit in one
single-scanline kernel. I didn't have enough cycles
to make the second sprite into a bouncing box.
I also tried to have some musical interaction with this
but couldn't get anything nice.
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| Final fireworks. Had some extra room when the final music
was smaller than expected. Atari 2600 gradients make
it easy to do fading effects. The code itself is used
as a random number generator for location/color.
Would have had liked to make the scrolling credits
a bit more fancy but ran out of time.
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